Files
pytry/class_ball.py
T
2014-02-05 10:44:04 +05:30

43 lines
1.3 KiB
Python

import pygame
class ball(object):
#global pygame
def __init__(self,class_lst,x=320,y=240,speed=3):#pass a shared globals object
import class_ball
mouse_down=False
self.x=x
self.y=y
self.speed=speed
self.dir=None
self.ball=pygame.image.load("gun.png")
self.ballrect=self.ball.get_rect()
#mouse_down=False; # needs to be in a seperate object - make the event stream step-by-step by caching during every step
def mouse_handler(self):
if pygame.event.get(pygame.MOUSEBUTTONDOWN) or self.__class__.mouse_down == True:
self.x=self.mouse_x
self.y=self.mouse_y
self.__class__.mouse_down=True
print 6
if pygame.event.get(pygame.MOUSEBUTTONUP):
self.__class__.mouse_down=False
def step(self):
self.mouse_x,self.mouse_y=pygame.mouse.get_pos()
self.diff_x=self.mouse_x-self.x
self.diff_y=self.mouse_y-self.y
self.diff_rad=math.atan2(self.diff_y,self.diff_x)
self.x+=self.speed*math.cos(self.diff_rad)
self.y+=self.speed*math.sin(self.diff_rad)
self.ballrect.center=(self.x,self.y)
def draw(self):
screen.blit(self.ball, self.ballrect)
def update(self):
self.step()
self.mouse_handler()
self.draw()