Files
pytry/basic_template.py
T
2014-02-05 10:44:04 +05:30

60 lines
1.6 KiB
Python

# all imports
import math;
import pygame;
from pygame.locals import *
# init
pygame.init()
# setting display
surf=pygame.display.set_mode((400,400))
pygame.display.set_caption("Bendtherules rocks!!")
class obj():
'''Can be inherited as a base class'''
list=[];
def __init__(self,x,y,sprite_filename):
self.x=x;
self.y=y;
self.xprevious=x;
self.yprevious=y; #ToDO : Make way for acceleration ("force" model) and setting speed
self.sprite=pygame.image.load(sprite_filename).convert_alpha();
obj.list.append(self);
def get_speed(self):
return int(math.sqrt(self.get_hspeed()**2+self.get_vspeed*()*2));
def get_hspeed(self):
return (self.x-self.xprevious);
def get_vspeed(self):
return (self.y-self.yprevious);
def draw_self(self):
surf.blit(self.sprite,(self.x-self.sprite.get_width()/2,self.y-self.sprite.get_height()/2));
def update(self):
''' Should be called after draw_self (or as the last method) to update xprevious.
If not called, get_speed(),get_hspeed(),get_vspeed() won't work'''
self.xprevious=self.x;
self.x+=1
# game startup code
c=pygame.time.Clock();
a=obj(100,100,"a.png");
surf.fill((250,50,50))
# main game loop
while True:
# event check
for event in pygame.event.get():
if event.type == QUIT:
exit();
surf.fill((250,50,50))
a.update()
a.draw_self();
c.tick();
pygame.display.set_caption(str(c.get_fps()));
pygame.display.update();
#Events here
#--------------------------------------------------------- end---------------------------------------------------#