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85 lines
2.4 KiB
Python
85 lines
2.4 KiB
Python
# all imports
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import math;
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import pygame;
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from pygame.locals import *
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# init
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pygame.init()
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# setting display
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surf=pygame.display.set_mode((400,400))
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pygame.display.set_caption("Wtf is this??")
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class obj(pygame.sprite.Sprite):
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'''Can be inherited as a base class'''
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#all_obj_derived=pygame.sprite.Group();
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def __init__(self,x,y,sprite_filename,alpha=None):
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''' alpha may have values None(no alpha set),1(set_colorkey as the bottom-right corner),2(per-pixel alpha)'''
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super().__init__();
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self.x=x;
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self.y=y;
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self.xprevious=x;
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self.yprevious=y; #ToDO : Make way for acceleration ("force" model) and setting speed
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# set correct spr attribute
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self.spr=pygame.image.load(sprite_filename).convert();
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if alpha==None:
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self.spr=self.spr.convert();
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elif alpha==1:
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self.spr=self.spr.convert();
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self.spr.set_colorkey(self.spr.get_at((self.spr.get_width(),self.spr.get_height())));
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elif alpha==2:
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self.spr=self.spr.convert_alpha();
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# as it is a derived class of Sprite, it can be directly added to gr group
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#obj.all_obj_derived.add(super());
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#obj.list.append(self);
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def get_speed(self):
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return int(math.sqrt(self.get_hspeed()**2+self.get_vspeed*()*2));
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def get_hspeed(self):
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return (self.x-self.xprevious);
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def get_vspeed(self):
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return (self.y-self.yprevious);
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def draw_self(self):
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surf.blit(self.sprite,(self.x-self.sprite.get_width()/2,self.y-self.sprite.get_height()/2));
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def update(self):
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''' Should be called after draw_self (or as the last method) to update xprevious.
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If not called, get_speed(),get_hspeed(),get_vspeed() won't work'''
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self.xprevious=self.x;
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# creating new classes
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class a(obj):
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all=pygame.sprite.Group();
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def __init__(self,x,y,sprite_filename,alpha=None):
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super().__init__(x,y,sprite_filename,alpha=None)
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a.all.add(self);
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wow=True;
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class b(obj):
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wow=False;
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a1=a(0,0,"a.png")
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a2=b(0,0,"a.png")
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# game startup code
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c=pygame.time.Clock();
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# main game loop
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while True:
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# event check
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for event in pygame.event.get():
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if event.type == QUIT:
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exit();
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c.tick();
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pygame.display.set_caption(str(c.get_fps()));
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pygame.display.update();
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#Events here
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#--------------------------------------------------------- end---------------------------------------------------# |