# all imports import math; import pygame; from pygame.locals import * from class_definition import * # game startup code c=pygame.time.Clock(); #pygame.display.update() pygame.display.update(surf.fill((0,0,0))) # main game loop while True: # event check for event in pygame.event.get(): if event.type == QUIT: exit(); c.tick(); pygame.display.set_caption(str(c.get_fps())); update_inside(player.all_instances); player.all_instances.clear(surf,pygame.Surface((400,400))) pygame.display.update(player.all_instances.draw(surf)); #Events here #--------------------------------------------------------- end---------------------------------------------------#