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1. Schedule_interval with internal_update method in gameObject class
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internal_update should include update() to be overridden by sub-class.
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internal_update should allow rot_speed and hspeed, vspeed, speed, etc.
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** Better way - use list_class and list_instance and list_batch
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2. Handle collision in a novel way
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3. Investigate default draw method. Allow for multiple images (already possible - every sprite loaded gets drawn).
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4. Use a batch_list internally for drawing.
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5. Convert pygame rect, circle, line classes.
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6. Seperate resource loading, level loading (with *similar multiple instance* creation helper method).
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7. Allow timers.
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8. Handle proper deletion.
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9. Keep proper track of handlers on level reload.
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