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# all imports
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import pygame
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from pygame.locals import *
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# init
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pygame.init()
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# setting display
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surf=pygame.display.set_mode((400,400))
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pygame.display.set_caption("Wtf is this??")
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# loading sprites and backgrounds
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spr_cursor=pygame.image.load("sprite0.png").convert_alpha();
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back_0=pygame.image.load("result.png").convert();
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# set up fonts
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font_default=pygame.font.SysFont(None,40);
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# set up colour
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c_grey=(128,128,128);
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# set up text
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text=font_default.render("This is a text",True,c_grey);
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textRect=text.get_rect();
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textRect.center=surf.get_rect().center
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# main game loop
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while True:
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# event check
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for event in pygame.event.get():
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if event.type == QUIT:
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exit();
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# draw
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surf.blit(back_0,(0,0));
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surf.blit(text,textRect);
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x,y=pygame.mouse.get_pos();
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x-=spr_cursor.get_width()/2;
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y-=spr_cursor.get_height()/2;
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surf.blit(spr_cursor,(x,y));
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pygame.display.update();
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