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bendtherules
2014-02-05 10:44:04 +05:30
commit 12135f9a60
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# all imports
import math;
import pygame;
from pygame.locals import *
# init
pygame.init()
# setting display
surf=pygame.display.set_mode((400,400))
pygame.display.set_caption("Wtf is this??")
class obj(pygame.sprite.Sprite):
'''Can be inherited as a base class'''
#all_obj_derived=pygame.sprite.Group();
def __init__(self,x,y,sprite_filename,alpha=None):
''' alpha may have values None(no alpha set),1(set_colorkey as the bottom-right corner),2(per-pixel alpha)'''
super().__init__();
self.x=x;
self.y=y;
self.xprevious=x;
self.yprevious=y; #ToDO : Make way for acceleration ("force" model) and setting speed
# set correct spr attribute
self.spr=pygame.image.load(sprite_filename).convert();
if alpha==None:
self.spr=self.spr.convert();
elif alpha==1:
self.spr=self.spr.convert();
self.spr.set_colorkey(self.spr.get_at((self.spr.get_width(),self.spr.get_height())));
elif alpha==2:
self.spr=self.spr.convert_alpha();
# as it is a derived class of Sprite, it can be directly added to gr group
#obj.all_obj_derived.add(super());
#obj.list.append(self);
def get_speed(self):
return int(math.sqrt(self.get_hspeed()**2+self.get_vspeed*()*2));
def get_hspeed(self):
return (self.x-self.xprevious);
def get_vspeed(self):
return (self.y-self.yprevious);
def draw_self(self):
surf.blit(self.sprite,(self.x-self.sprite.get_width()/2,self.y-self.sprite.get_height()/2));
def update(self):
''' Should be called after draw_self (or as the last method) to update xprevious.
If not called, get_speed(),get_hspeed(),get_vspeed() won't work'''
self.xprevious=self.x;
# creating new classes
class a(obj):
all=pygame.sprite.Group();
def __init__(self,x,y,sprite_filename,alpha=None):
super().__init__(x,y,sprite_filename,alpha=None)
a.all.add(self);
wow=True;
class b(obj):
wow=False;
a1=a(0,0,"a.png")
a2=b(0,0,"a.png")
# game startup code
c=pygame.time.Clock();
# main game loop
while True:
# event check
for event in pygame.event.get():
if event.type == QUIT:
exit();
c.tick();
pygame.display.set_caption(str(c.get_fps()));
pygame.display.update();
#Events here
#--------------------------------------------------------- end---------------------------------------------------#