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# all imports
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import math;
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import pygame;
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from pygame.locals import *
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from class_definition import *
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# game startup code
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c=pygame.time.Clock();
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#pygame.display.update()
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pygame.display.update(surf.fill((0,0,0)))
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# main game loop
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while True:
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# event check
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for event in pygame.event.get():
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if event.type == QUIT:
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exit();
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c.tick();
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pygame.display.set_caption(str(c.get_fps()));
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update_inside(player.all_instances);
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player.all_instances.clear(surf,pygame.Surface((400,400)))
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pygame.display.update(player.all_instances.draw(surf));
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#Events here
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#--------------------------------------------------------- end---------------------------------------------------#
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