mirror of
https://github.com/bendtherules/pytry.git
synced 2026-08-18 22:03:03 +00:00
All the previous files
This commit is contained in:
@@ -0,0 +1,99 @@
|
||||
# all imports
|
||||
import math;
|
||||
import pygame;
|
||||
from pygame.locals import *
|
||||
|
||||
# init
|
||||
pygame.init()
|
||||
|
||||
# setting display
|
||||
surf=pygame.display.set_mode((400,400))
|
||||
pygame.display.set_caption("Wtf is this??")
|
||||
|
||||
'''class obj(pygame.sprite.Sprite):
|
||||
Can be inherited as a base class
|
||||
#all_obj_derived=pygame.sprite.Group();
|
||||
def __init__(self,x,y,sprite_filename,alpha=None):
|
||||
alpha may have values None(no alpha set),1(set_colorkey as the bottom-right corner),2(per-pixel alpha)
|
||||
super(obj,self).__init__();
|
||||
self.x=x;
|
||||
self.y=y;
|
||||
self.xprevious=x;
|
||||
self.yprevious=y; #ToDO : Make way for acceleration ("force" model) and setting speed
|
||||
# set correct spr attribute
|
||||
self.spr=pygame.image.load(sprite_filename).convert();
|
||||
|
||||
if alpha==None:
|
||||
self.spr=self.spr.convert();
|
||||
elif alpha==1:
|
||||
self.spr=self.spr.convert();
|
||||
self.spr.set_colorkey(self.spr.get_at((self.spr.get_width(),self.spr.get_height())));
|
||||
elif alpha==2:
|
||||
self.spr=self.spr.convert_alpha();
|
||||
|
||||
self.image=self.spr;#spr and image point to the same surface, to be checked
|
||||
|
||||
# as it is a derived class of Sprite, it can be directly added to gr group
|
||||
#obj.all_obj_derived.add(self);
|
||||
|
||||
|
||||
#obj.list.append(self);
|
||||
|
||||
def get_speed(self):
|
||||
return int(math.sqrt(self.get_hspeed()**2+self.get_vspeed*()*2));
|
||||
|
||||
def get_hspeed(self):
|
||||
return (self.x-self.xprevious);
|
||||
|
||||
def get_vspeed(self):
|
||||
return (self.y-self.yprevious);
|
||||
|
||||
def draw_self(self):
|
||||
surf.blit(self.sprite,(self.x-self.sprite.get_width()/2,self.y-self.sprite.get_height()/2));
|
||||
|
||||
def update(self):
|
||||
Should be called after draw_self (or as the last method) to update xprevious.
|
||||
If not called, get_speed(),get_hspeed(),get_vspeed() won't work
|
||||
self.x+=1;
|
||||
#self.y+=1;
|
||||
self.xprevious=self.x;
|
||||
self.yprevious=self.y;
|
||||
self.rect=self.image.get_rect(center=(self.x,self.y));'''
|
||||
|
||||
# creating new classes
|
||||
'''class a(obj):
|
||||
all_instances=pygame.sprite.RenderUpdates();
|
||||
def __init__(self,x,y,sprite_filename,alpha=None):
|
||||
super().__init__(x,y,sprite_filename,alpha=None)
|
||||
a.all_instances.add(self);'''
|
||||
# wow=True;
|
||||
|
||||
#class b(obj):
|
||||
#wow=False;
|
||||
|
||||
#a1=a(surf.get_width()/2,surf.get_height()/2,"ball.bmp")
|
||||
#a2=a(100,100,"ball.bmp")
|
||||
# game startup code
|
||||
c=pygame.time.Clock();
|
||||
#surf.fill((255,0,255))
|
||||
# main game loop
|
||||
while True:
|
||||
# event check
|
||||
for event in pygame.event.get():
|
||||
if event.type == QUIT:
|
||||
exit();
|
||||
|
||||
c.tick();
|
||||
# pygame.display.set_caption(str(c.get_fps()));
|
||||
#
|
||||
|
||||
''' for b in a.all_instances.sprites():
|
||||
if b.x+b.image.get_width()<surf.get_width():
|
||||
b.update()
|
||||
else:
|
||||
a.all_instances.remove(b);
|
||||
print(12)'''
|
||||
|
||||
#pygame.display.update(a.all_instances.draw(surf));
|
||||
#Events here
|
||||
#--------------------------------------------------------- end---------------------------------------------------#
|
||||
Reference in New Issue
Block a user