mirror of
https://github.com/bendtherules/pytry.git
synced 2026-08-18 13:53:01 +00:00
All the previous files
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
# all imports
|
||||
import math;
|
||||
import pygame;
|
||||
from pygame.locals import *
|
||||
|
||||
# init
|
||||
pygame.init()
|
||||
|
||||
# setting display
|
||||
surf=pygame.display.set_mode((400,400))
|
||||
pygame.display.set_caption("Wtf is this??")
|
||||
|
||||
#custom image-loading function
|
||||
def load_image(self,sprite_filename=None,alpha=None):
|
||||
'''Load correct image with convert calls'''
|
||||
if sprite_filename!=None:
|
||||
self.spr=pygame.image.load(sprite_filename);
|
||||
if alpha==None:
|
||||
self.spr=self.spr.convert();
|
||||
elif alpha==1:
|
||||
self.spr=self.spr.convert();
|
||||
self.spr.set_colorkey(self.spr.get_at((self.spr.get_width()-1,self.spr.get_height()-1)));
|
||||
elif alpha==2:
|
||||
self.spr=self.spr.convert_alpha();
|
||||
|
||||
self.image=self.spr;#spr and image point to the same surface, to be checked
|
||||
else:
|
||||
self.image=self.spr=None;
|
||||
|
||||
class obj(pygame.sprite.Sprite):
|
||||
'''Can be inherited as a base class'''
|
||||
#all_obj_derived=pygame.sprite.Group();
|
||||
def __init__(self,x,y,sprite_filename=None,alpha=None):
|
||||
''' alpha may have values None(no alpha set),1(set_colorkey as the bottom-right corner),2(per-pixel alpha)'''
|
||||
super(obj,self).__init__();
|
||||
self.x=x;
|
||||
self.y=y;
|
||||
self.xprevious=x;
|
||||
self.yprevious=y; #ToDO : Make way for acceleration ("force" model) and setting speed
|
||||
self.hspeed=0;
|
||||
self.vspeed=0;
|
||||
global load_image;
|
||||
load_image(self,sprite_filename,alpha);
|
||||
# as it is a derived class of Sprite, it can be directly added to gr group
|
||||
#obj.all_obj_derived.add(self);
|
||||
|
||||
|
||||
#obj.list.append(self);
|
||||
|
||||
def draw_self(self):
|
||||
surf.blit(self.sprite,(self.x-self.sprite.get_width()/2,self.y-self.sprite.get_height()/2));
|
||||
|
||||
def update(self):
|
||||
''' Should be called after draw_self (or as the last method) to update xprevious.
|
||||
If not called, get_speed(),get_hspeed(),get_vspeed() won't work'''
|
||||
self.xprevious=self.x;
|
||||
self.yprevious=self.y;
|
||||
self.x+=self.hspeed;
|
||||
self.y+=self.vspeed;
|
||||
self.speed=int(math.sqrt(self.hspeed**2+self.vspeed**2));
|
||||
self.rect=self.image.get_rect(center=(self.x,self.y));
|
||||
|
||||
#custom-made functions
|
||||
def update_inside(group_name):
|
||||
'''e.g. group_name=a.all_instances.
|
||||
Calls group_name.update only when sprite.image is within screen, else delete it.'''
|
||||
temp=None;
|
||||
for temp in group_name.sprites():
|
||||
if (temp.x-temp.image.get_width()/2<surf.get_width()):
|
||||
temp.update();
|
||||
else:
|
||||
group_name.remove(temp);
|
||||
|
||||
# creating new classes
|
||||
class player(obj):
|
||||
all_instances=pygame.sprite.RenderUpdates();
|
||||
def __init__(self,x,y,sprite_filename,alpha=None):
|
||||
super().__init__(x,y,sprite_filename,alpha)
|
||||
player.all_instances.add(self);
|
||||
|
||||
|
||||
a1=player(surf.get_width()/2,surf.get_height()/2,"a.png",alpha=1)
|
||||
a1.vspeed=.1;
|
||||
a2=player(100,100,"a.png",alpha=1)
|
||||
Reference in New Issue
Block a user