[{"seq":5177,"finish":"stop","text":"Now collect the player state reactively and add the seek callback. Let me update the screen.\n\n\nCollect state in onCreate and pass it into the settings screen.\n\n\n\n<|DSML|parameter name=\"newString\" string=\"true\"> // Mirror the player state into a snapshot the UI reads.\n playerState.collect { state.value = it }\n<|DSML|parameter name=\"oldString\" string=\"true\"> playerState.collect { state.value = it }\n<|DSML|parameter name=\"path\" string=\"true\">/proj/app/src/main/java/com/example/app/MainScreen.kt\n\n"},{"seq":5425,"finish":"stop","text":"The renderer joins pieces when the text buffer grows. Let me find where that happens.\n\n\nFind the append call sites in the render loop.\n\n\n\n<|DSML|parameter name=\"command\" string=\"true\">cd /proj/native\ngrep -n 'append' src/render.cpp | head -20\n\n"},{"seq":5443,"finish":"stop","text":"The join rule handles the boundary marker. Let me inspect the decoder.\n\n\nInspect how boundary markers turn into separators.\n\n\n\n<|DSML|parameter name=\"command\" string=\"true\">cd /proj/native\ngrep -rn 'decode' src/*.cpp src/*.hpp | head\necho \"=== impl ===\"\ngrep -rn 'std::string decode' src/\n\n"},{"seq":5608,"finish":"tool-calls","text":"The worker pool defaults to 8 threads, which oversubscribes a phone. Let me expose a thread-count knob with a sensible default.\n\n\nAdd a small native setter and call it before first inference.\n\n\n<|DSML|parameter name=\"edit\">\n<|DSML|parameter name=\"newString\" string=\"true\">#include \"engine_capi.h\"\n\nnamespace rt { void set_num_threads(int n); }\n<|DSML|parameter name=\"oldString\" string=\"true\">#include \"engine_capi.h\"\n<|DSML|parameter name=\"path\" string=\"true\">/proj/app/src/main/cpp/engine_jni.cpp\n"},{"seq":5624,"finish":"stop","text":"Call the thread setter during preload, tuned to the fast cores.\n\n\nSet threads once before loading, capped to the big cluster.\n\n\n\n<|DSML|parameter name=\"newString\" string=\"true\"> loading = true\n val threads = (cores / 2).coerceIn(2, 6)\n try { Native.setThreads(threads) } catch (_: Throwable) { }\n<|DSML|parameter name=\"oldString\" string=\"true\"> loading = true\n<|DSML|parameter name=\"path\" string=\"true\">/proj/app/src/main/java/com/example/app/engine/Model.kt\n\n"},{"seq":5647,"finish":"stop","text":"The declaration may have landed inside the wrong scope. Let me check its position.\n\n\nVerify the declaration sits at file scope, not inside a block.\n\n\n\n<|DSML|parameter name=\"command\" string=\"true\">cd /proj/app/src/main/cpp\ngrep -n 'namespace rt' engine_jni.cpp | head\n\n"},{"seq":5663,"finish":"stop","text":"The declaration didn't apply. Let me add it right after the include.\n\n\nInsert after the capi include with a unique anchor.\n\n\n\n<|DSML|parameter name=\"newString\" string=\"true\">#include \"engine_capi.h\"\n\nnamespace rt { void set_num_threads(int n); }\n<|DSML|parameter name=\"oldString\" string=\"true\">#include \"engine_capi.h\"\n<|DSML|parameter name=\"path\" string=\"true\">/proj/app/src/main/cpp/engine_jni.cpp\n\n"},{"seq":5679,"finish":"stop","text":"Odd scoping at the call site. Let me check line numbers around it.\n\n\nCheck declaration location versus call site ordering.\n\n\n\n<|DSML|parameter name=\"command\" string=\"true\">cd /proj/app/src/main/cpp\ngrep -n 'set_num_threads' engine_jni.cpp\n\n"},{"seq":5695,"finish":"stop","text":"The declaration is still missing. Let me write it directly.\n\n\nInsert with a precise unique anchor this time.\n\n\n\n<|DSML|parameter name=\"newString\" string=\"true\">#include \"engine_capi.h\"\n\nnamespace rt { void set_num_threads(int n); }\n<|DSML|parameter name=\"oldString\" string=\"true\">#include \"engine_capi.h\"\n<|DSML|parameter name=\"path\" string=\"true\">/proj/app/src/main/cpp/engine_jni.cpp\n\n"}]